Today I greet you once more from somewhere in the infinite expanse of the Tabletop Multiverse!
I hope my greeting finds you all well, and in good spirit. My hope is that you are all enjoying the summer (provided that it is summer where you currently are), and if not that whatever season you are in treats you kindly.
Over here, it's been unusually warm, something I have understood has been a rather common occurrence in many places this summer. A bit of rain wouldn't go amiss, but there's not much we can do besides wait and see what comes.
Again, I apologize for my absence. Most of my time have gone towards other things. In fact, I have barely even been able to play any tabletop rpgs in this time! Hopefully things will start to get better on that front soon enough.
I have found some time to work on my own tabletop rpg however. I love working on it, and I love the project, but I am not going to lie and say that it doesn't feel a tad overwhelming at times. It is not enough to dissuade me from working on it however, which is good. I guess it is the price you pay when you are trying to make a tabletop rpg from scratch, all by yourself.
I am lucky that I have a few friends online who are willing to help me play-test it. Though they are forced to wait long times for it between play-testing sessions, as there is still a lot of work to do on the project. My hope - I guess I should say "dream" really -, as I have mentioned before, is to be able to have it published some day. I know it is a competitive market, and I know it can be difficult, but I am not expecting to make a lot of money from it. I am just trying to chase a dream I've had for a very long time, and make it come true some day. Any money I am able to make off of it, will be a bonus, and will be going towards supporting my family as money is tight.
Anyway, with working alone on it, and the size of the project, I am not expecting it to be done any time soon. Probably not even this year. But I'll keep people updated on the progress through this blog, if anyone is interested.
I am hoping to return with more reviews, and thoughts, on tabletop role-playing games, and gaming, as I go along as well.
For now, I wish you all well, and I hope I'll see you all soon again, somewhere in the vast expanse of the Tabletop Multiverse.
Until next time!
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tisdag 10 juli 2018
fredag 3 november 2017
Greetings once more!
Greetings once more from the Tabletop Multiverse!
Apologies for my absence, but it has been a very busy time for me between work, getting married, putting a lot of effort my tabletop RPG project, and much more.
I hope I will be able to return to posting on this blog again now. Exactly how often I will be able to post remains to be seen, and will most definitely depend on what is happening IRL for me.
This will most likely be a short post - meant more as a sign of life than anything else really.
So this means no new RPG-related news from me in this.
In my absence I did take the time to pledge for a Kickstarter from Free League - their new game Forbidden Lands which I think looks amazing. :) I really can't wait to give it a try once it arrives!
As I mentioned earlier, I have been spending time working on my own tabletop rpg project as well. I've been developing a game system as well as a world. It is far from finished yet. I guess you could say it is still in alpha. I do enjoy the challenge and the process of writing it though. It would be a dream to get it published some day for others to enjoy as well, but at the moment I am far away from being able to do that.
I'll return and write more about the project and what I am doing in a future post.
For now, it is time for this weary traveler of the Tabletop Multiverse's many winding paths to go rest his head for a bit and enjoy that thing widely known as "sleep".
Until next time!
Apologies for my absence, but it has been a very busy time for me between work, getting married, putting a lot of effort my tabletop RPG project, and much more.
I hope I will be able to return to posting on this blog again now. Exactly how often I will be able to post remains to be seen, and will most definitely depend on what is happening IRL for me.
This will most likely be a short post - meant more as a sign of life than anything else really.
So this means no new RPG-related news from me in this.
In my absence I did take the time to pledge for a Kickstarter from Free League - their new game Forbidden Lands which I think looks amazing. :) I really can't wait to give it a try once it arrives!
As I mentioned earlier, I have been spending time working on my own tabletop rpg project as well. I've been developing a game system as well as a world. It is far from finished yet. I guess you could say it is still in alpha. I do enjoy the challenge and the process of writing it though. It would be a dream to get it published some day for others to enjoy as well, but at the moment I am far away from being able to do that.
I'll return and write more about the project and what I am doing in a future post.
For now, it is time for this weary traveler of the Tabletop Multiverse's many winding paths to go rest his head for a bit and enjoy that thing widely known as "sleep".
Until next time!
lördag 7 januari 2017
A new game
Greetings friends! Good to see you all again on this side of the new year. Let's hope this will be a really good year for all!
Recently, I got involved in a D&D 3.5 game which has its basis in a fantasy version of the Chinese story Romance of the Three Kingdoms. I don't think we are trying to faithfully follow the story, mind you. It is more the setting we are using, with some minor tweaks. Never the less, it looks like a very interesting setting and I think we will be in for a fun ride! :)
Anyway, we are using the Oriental Adventures books for it, and I am playing a female Shugenja character. A class which I have never played before. We've only had one session of it so far, which ended up being roughly 6 hours long. I have to say that for that session at least, I was really enjoying playing a Shugenja!
At the start of the session we had our first battle. My Shugenja had a bit of a difficult time noticing what was going down though, because of some really bad dice rolling. Eventually though, she noticed something and went downstairs to see what was going on. Now, before the session I wasn't sure how I was going to enjoy playing a Shugenja. But once we got the session going and I got into my first combat, I felt much better about it. Her beam-type attacks and the flaming sphere really showed me she could be fun to work with. I do think though, that she will be better against several enemies rather than targeting a single enemy. We shall see though. She also has some out of combat utility spells that I am hoping she will find uses for. Though that will depend on what kind of game it evolves into being. If it is a game that focuses a lot on combat I might not be able to 'waste' the spell uses outside of combat, in which case I might have to re-build her a bit. But we shall see how it goes.
I think I will have a lot of fun with the character, though I am still trying to figure out her personality and such, and I need to get around to actually writing down a backstory for her. So far, all I know for certain is really that she is 20 years old, she's from Japan, she's a Shugenja, and she is nobility. She is also travelling with two other characters, one PC and an NPC, both of which are Samurai. I'll see if I can return with a better description of her here on the blog once I have her more fleshed out as a character.
Anyway, that will be all for me for this time.
Until next we meet, somewhere in the tabletop multiverse!
Recently, I got involved in a D&D 3.5 game which has its basis in a fantasy version of the Chinese story Romance of the Three Kingdoms. I don't think we are trying to faithfully follow the story, mind you. It is more the setting we are using, with some minor tweaks. Never the less, it looks like a very interesting setting and I think we will be in for a fun ride! :)
Anyway, we are using the Oriental Adventures books for it, and I am playing a female Shugenja character. A class which I have never played before. We've only had one session of it so far, which ended up being roughly 6 hours long. I have to say that for that session at least, I was really enjoying playing a Shugenja!
At the start of the session we had our first battle. My Shugenja had a bit of a difficult time noticing what was going down though, because of some really bad dice rolling. Eventually though, she noticed something and went downstairs to see what was going on. Now, before the session I wasn't sure how I was going to enjoy playing a Shugenja. But once we got the session going and I got into my first combat, I felt much better about it. Her beam-type attacks and the flaming sphere really showed me she could be fun to work with. I do think though, that she will be better against several enemies rather than targeting a single enemy. We shall see though. She also has some out of combat utility spells that I am hoping she will find uses for. Though that will depend on what kind of game it evolves into being. If it is a game that focuses a lot on combat I might not be able to 'waste' the spell uses outside of combat, in which case I might have to re-build her a bit. But we shall see how it goes.
I think I will have a lot of fun with the character, though I am still trying to figure out her personality and such, and I need to get around to actually writing down a backstory for her. So far, all I know for certain is really that she is 20 years old, she's from Japan, she's a Shugenja, and she is nobility. She is also travelling with two other characters, one PC and an NPC, both of which are Samurai. I'll see if I can return with a better description of her here on the blog once I have her more fleshed out as a character.
Anyway, that will be all for me for this time.
Until next we meet, somewhere in the tabletop multiverse!
tisdag 20 december 2016
A sign of life
Greetings all!
A quick little post to note that I have in fact not been kidnapped by aliens, nor have I lost my way in some deep dark dungeon looking for loot. The reasons for my absence are, in fact, a tad more mundane in nature. See it is Christmas time in this household, and IRL things combined with work, has kept me busy. I will return with new updates and articles in here in due time.
Until I do, I wish you all a Merry Christmas, or a very happy whatever else you might be celebrating instead, and I will see you all again soon!
Take care, and be kind to each other.
Until next time!
A quick little post to note that I have in fact not been kidnapped by aliens, nor have I lost my way in some deep dark dungeon looking for loot. The reasons for my absence are, in fact, a tad more mundane in nature. See it is Christmas time in this household, and IRL things combined with work, has kept me busy. I will return with new updates and articles in here in due time.
Until I do, I wish you all a Merry Christmas, or a very happy whatever else you might be celebrating instead, and I will see you all again soon!
Take care, and be kind to each other.
Until next time!
söndag 30 oktober 2016
Map-making for my World-building
Greetings and welcome once more to the tabletop multiverse.
In today's post I will be going back to discussing my world-building project, and map-making for said project to be precise.
In the last few days I have been practicing my map-making skills and learning how to use Campaign Cartographer, or Campaign Cartographer 3+ to be precise. As I am learning more and more about the program I am coming to the realization that it is a really good program for map-making, albeit a bit much to learn for a newbie map-maker such as myself. In the beginning I think I was struggling a bit with my own wish to be good at it straight from the get-go, and to be able to make really good maps, and especially the maps that I wanted to make, right from day 1. Of course I know that something like that isn't really possible, and I have moved away from that into finally actually practicing with the program and making practice maps. I still feel like I am learning something new every day I practice with it, which I suppose is good, and there are still a lot of question-marks that I need answered before I start going into making the actual maps that I need.
As I said before, Campaign Cartographer 3+ is a really good program, and it had better be considering the price. I am still a novice at the whole map-making thing and so I realize that I am probably making a lot of mistakes, and doing things the wrong way, when I really don't need to. If anyone out there is really good at using that particular program feel free to send me a message. I could do with some advice in finding good tutorials etc, as well as some pointers.
So, why am I so into making maps at the moment, you may ask? The reason is quite simple really. I have a lot of written material for my world-building now. Probably enough to fill 3 or 4 different continents, at least mostly, with cultures, civilizations, races, etc. Now I need the maps to get a better visual on how everything fits together. I have it in my head, but I think it will be immensely helpful to have visual maps to look at as well. I don't need anything super-detailed, but enough for me to get a view of the general layout of various regions, where the mountains and mountain-ranges are, the woods, rivers, lakes, major cities and towns, etc, and how it all relates to one-another.
I am sure I will get to that point eventually. I just need to learn how to do it first, and how to make decent looking maps that will work for what I need them for.
A couple of things I miss in Campaign Cartographer - though it might just be that I haven't found those specific functions yet - is a way to just mark something and then click to see what is effecting it at the moment, what sheet and layer it is on, etc. Sort of just to get a good view of it as I have on several occasions been bewildered as to why an item or thing on the map is behaving the way it is, or why a command suddenly isn't making it do what it did before any more. Another thing I am missing is a measuring device. Something along the lines of what AutoREALM has where you can measure distances in feet, meters, miles, kilometers, or even things such as 'days travel by horse' or 'days by sailed galley'. I know this exists because I have tinkered and experimented with AutoREALM a bit in the past, but not many maps have really been produced from it and in any case no maps that have had any real purpose or seen any use.
That's about it for this time, I think.
Until next time.
In today's post I will be going back to discussing my world-building project, and map-making for said project to be precise.
In the last few days I have been practicing my map-making skills and learning how to use Campaign Cartographer, or Campaign Cartographer 3+ to be precise. As I am learning more and more about the program I am coming to the realization that it is a really good program for map-making, albeit a bit much to learn for a newbie map-maker such as myself. In the beginning I think I was struggling a bit with my own wish to be good at it straight from the get-go, and to be able to make really good maps, and especially the maps that I wanted to make, right from day 1. Of course I know that something like that isn't really possible, and I have moved away from that into finally actually practicing with the program and making practice maps. I still feel like I am learning something new every day I practice with it, which I suppose is good, and there are still a lot of question-marks that I need answered before I start going into making the actual maps that I need.
As I said before, Campaign Cartographer 3+ is a really good program, and it had better be considering the price. I am still a novice at the whole map-making thing and so I realize that I am probably making a lot of mistakes, and doing things the wrong way, when I really don't need to. If anyone out there is really good at using that particular program feel free to send me a message. I could do with some advice in finding good tutorials etc, as well as some pointers.
So, why am I so into making maps at the moment, you may ask? The reason is quite simple really. I have a lot of written material for my world-building now. Probably enough to fill 3 or 4 different continents, at least mostly, with cultures, civilizations, races, etc. Now I need the maps to get a better visual on how everything fits together. I have it in my head, but I think it will be immensely helpful to have visual maps to look at as well. I don't need anything super-detailed, but enough for me to get a view of the general layout of various regions, where the mountains and mountain-ranges are, the woods, rivers, lakes, major cities and towns, etc, and how it all relates to one-another.
I am sure I will get to that point eventually. I just need to learn how to do it first, and how to make decent looking maps that will work for what I need them for.
A couple of things I miss in Campaign Cartographer - though it might just be that I haven't found those specific functions yet - is a way to just mark something and then click to see what is effecting it at the moment, what sheet and layer it is on, etc. Sort of just to get a good view of it as I have on several occasions been bewildered as to why an item or thing on the map is behaving the way it is, or why a command suddenly isn't making it do what it did before any more. Another thing I am missing is a measuring device. Something along the lines of what AutoREALM has where you can measure distances in feet, meters, miles, kilometers, or even things such as 'days travel by horse' or 'days by sailed galley'. I know this exists because I have tinkered and experimented with AutoREALM a bit in the past, but not many maps have really been produced from it and in any case no maps that have had any real purpose or seen any use.
That's about it for this time, I think.
Until next time.
Etiketter:
AutoREALM,
Campaign Cartographer,
Map Making,
Setting,
Thoughts,
Update,
World-Building,
Writing
fredag 14 oktober 2016
Another world-building post
Greetings!
Welcome to a short-ish post today.
Yesterday evening I was on a bit of a writing-binge for my world-building, and I managed to get about 10 pages written on a new continent + a new country for one of the old continents I have been working on for a while. It might not sound like a lot to some, but add into it the creative process, researching some things, etc, and it quickly adds up. This new continent I am working on is shaping up to be quite different than the other continents. I won't say how exactly, but I am forced to think of ways it fits in with the rest of the world around it. It is going to work though, and I am sure it will be an interesting addition to the rest of the world.
My biggest issue is just the shear amount of ideas that I have for the world. I am probably going to have to save some of them for another world or another project instead, but it can be difficult sometimes to decide which ideas should go in and which ideas should be put on hold for something else. I have ideas for other worlds, and projects as well, so I might need to start working on one or two of them in parallell to my work on my main world, to give myself a natural place or two for ideas that don't quite make it into my main world.
As for the nation I wrote a few pages on, I am happy that I was finally able to do so. I have been meaning to for a very long time, but other things have always demanded my attention instead. I have never gotten around to sitting down and writing about it, so I am glad that it is finally underway.
Some times I miss not really having anyone to bounce ideas off of on a regular basis. My girlfriend helps out as best she can, but that is still on a pretty irregular basis. At the same time though, I am very grateful for her help and the inspiration she gives me.
Today I am going to continue work on the new continent as well as the country I was working on yesterday. I will also be working on some other bits and places if I have the time to do so.
Until next time!
Welcome to a short-ish post today.
Yesterday evening I was on a bit of a writing-binge for my world-building, and I managed to get about 10 pages written on a new continent + a new country for one of the old continents I have been working on for a while. It might not sound like a lot to some, but add into it the creative process, researching some things, etc, and it quickly adds up. This new continent I am working on is shaping up to be quite different than the other continents. I won't say how exactly, but I am forced to think of ways it fits in with the rest of the world around it. It is going to work though, and I am sure it will be an interesting addition to the rest of the world.
My biggest issue is just the shear amount of ideas that I have for the world. I am probably going to have to save some of them for another world or another project instead, but it can be difficult sometimes to decide which ideas should go in and which ideas should be put on hold for something else. I have ideas for other worlds, and projects as well, so I might need to start working on one or two of them in parallell to my work on my main world, to give myself a natural place or two for ideas that don't quite make it into my main world.
As for the nation I wrote a few pages on, I am happy that I was finally able to do so. I have been meaning to for a very long time, but other things have always demanded my attention instead. I have never gotten around to sitting down and writing about it, so I am glad that it is finally underway.
Some times I miss not really having anyone to bounce ideas off of on a regular basis. My girlfriend helps out as best she can, but that is still on a pretty irregular basis. At the same time though, I am very grateful for her help and the inspiration she gives me.
Today I am going to continue work on the new continent as well as the country I was working on yesterday. I will also be working on some other bits and places if I have the time to do so.
Until next time!
Etiketter:
Setting,
Thoughts,
Update,
World-Building,
Writing
måndag 26 september 2016
A short update
Greetings.
There has been a longer break between posts here than I normally like. Mainly because of IRL things.
I will return with a proper blog-post as soon as I can.
See you all then! :)
There has been a longer break between posts here than I normally like. Mainly because of IRL things.
I will return with a proper blog-post as soon as I can.
See you all then! :)
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